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shifted7

12
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A member registered Apr 16, 2020

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Very chill game. There's a good sense of speed, and I came to appreciate the zen nature of it once I got going. Got a high score of 116 with default settings. Not sure how you're supposed to get very far without jumping?

Fun little game. The mechanic was kind of interesting, I just wish there had been a longer game that could have used it more, with this as the final boss. Overall, pretty good.

Rated 1/5 fun, 5/5 overall. Really makes you feel like you're stuck in a traffic jam. The art, sounds, and storytelling really come together to paint a picture of what it must be like in overcrowded Bangalore. Would have been nice if it let you drive free at the end, haha.

The mechanic is very cool. However, the game itself is a slog because there just aren't enough gray "move forward" tiles and you run out basically instantly, meaning you stand there shooting, slashing, exploding, or doing nothing for a few turns just so you can move another space. Additionally, it's very tedious to get three turn tiles in a row by accident and have to spend a turn or two (or three) getting faced back the correct direction. I even tried spending a bunch of turns trying to "build up" movement tiles in stacks of two at the bottom of the screen, and it just wasn't enough. I would propose replacing the move and turn tiles with a single tile that lets the players choose where they move, or some other solution (maybe make it a turn-based rpg instead?) I got to the third room before I gave up. But the idea is great.

This game is great, an instant classic 10/10. Could not stop playing until I beat it. I was able to develop a strategy once I figured out the logic of the laser fire. Don't stop for any reason. Fuck Grandma Utz.

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I was able to install and run the game, and I can see the idea that it was going for. There were a few bugs that I experienced, including the fact that the dialogue boxes were part of the scene and I had to be careful not to click them or I would start modifying the text. There were no instructions for the controls, so it took me a while to realize you had to be facing the direction you wanted to shoot your fireballs and press e to open doors. It does seem a little weird that shooting the enemies takes away your energy, because it is often better to just let the enemies hit you than it is to use your energy to shoot a fireball: sometimes the enemies would hit but wouldn't do any damage. Also a console window would often appear behind the game and output text that I didn't understand, in addition to showing frequent error messages. However, it is clear that some effort was put in and in researching the technology used I learned about the open-source Godot Engine. A good attempt!

Edit: Oh, and I like the music!

Took me a sec to figure out wtf was going on but now I love it haha. Genuinely laughed at this game and the song is great. For some reason it gave me this weird feeling of insight into what it must be like, on a spiritual level, to be youtube, in that you're sending all these videos to people as fast as possible and you only have a short hint at what the video is before you send it. Deep. Nice job!

Could have been cool, just seems unfinished. I bet with some more work, it could be pretty fun :)

Unique, charming, and fun. Like Tetris but more forgiving, because you can put pieces places they don't fit and still get points. Kinda hard to understand at first because the instructions only have text and the font is hard to read, but has good depth to maximize your points as you really get into it because you get extra points for filling the shapes exactly and for pieces of the same color.

Slidin around is pretty fun. I encountered a bug where it says game over immediately whenever I start a game. Great music.

Wish there was music :(